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INTERACTING WITH BABYLON 5
by Kurt Lancaster. B&W photos illustrate.
Condition: NEW 2001 University of Texas Press hardcover (no DJ issued), first edition.
Content: "This book makes a significant contribution to the growing body of scholarship surrounding the participatory communities--i.e. fandoms--that surround cult television shows
and films. . . . It will cut across disciplines, finding a readership among sociologists, anthropologists, media scholars, and performance scholars, as well as among fans and lay readers." --Henry Jenkins, author of Textual Poachers:
Television Fans and Participatory Culture Much of the pleasure of science fiction and fantasy stems from the genres' ability to transport fans into imaginary worlds that often feel more "real" than
ordinary life. This pioneering book uses the insights of performance theory to explore how fans of the television show Babylon 5 actively immerse themselves in its imaginary environment by role-playing games
and fan fiction, through which the fans perform--make real--fantasies they previously watched on television. Lancaster opens with a background analysis of Babylon 5, including creator-producer
J. Michael Straczynski's online interaction with fans. Then he thoroughly examines the performance aspects of all the participatory media surrounding the show--the role-playing game, collectable
card game, war game, CD-ROM "guidebook," fan fiction, and web pages. His use of performance theory offers a new way of understanding the enormous popularity of imaginary entertainment
environments and the fandom surrounding other popular sites of science fiction and fantasy, including Star Trek, Star Wars, and J. R. R. Tolkien's Middle-earth. [1 copy available]
$ 4.50 + $ 3.19 media shipping.
[Email for shipping charges on international orders.]
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Price: $ 4.50
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